#include <iostream>
#include <epoxy/gl.h>
#include <epoxy/egl.h>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <Percussa.h>
class TestPluginEditorInterface : public Percussa::SSP::PluginEditorInterface {
public:
GLuint VAO = 0;
enum VboIndex {
kVertices = 0,
kColors,
numVBOs,
};
GLuint VBOs[numVBOs] = {};
unsigned int shaderProgram = 0;
static constexpr float Ymin = -1.0f;
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