I think this gets to a pretty key question to do with usage.
For my part, I basically never have different samples coming out of shared outputs,
or shared anything, unless it’s, say, two very similar textural samples. But for drums, everything always gets its own output in all cases, for enveloping, processing and mix flexibility. So I would basically never think about trying to load more than one sample at a time into any SAM module.
I don’t know if others here take this approach, but this is the way I do it pretty much
all the time. Need more samples, just use more sample players, etc. I was just thinking
about multichannel files loaded into SAM, and since the multi-sample use case wasn’t on my radar, loading a sample starting at Slot 0 and then using up to 7 more Slots for multiple channels, if applicable, seemed logical. If SAM allowed different channels to map to different outputs, that might be different, since one would then have processing/enveloping independence.